All of the Wasteland 3 Starting Characters UtilitiesĪs I mentioned, every pair of Wasteland 3 starting characters has their own unique utilities. Take the utilities off of Yuri and Spence, ditch them and you’ll never have to see them again. Once you finish the intro, all you have to do is create 4 new characters once you defeat the robots at Ranger HQ and get the option from Greatski. In fact, they’re the only premade characters with First Aid. Not only do Yuri and Spence have the best unique accessories, they also have the First Aid skill necessary to save Jodie Bell during the intro. Several of these utility items are extremely good, if not the best utility items in the game, and going through the intro with a premade character is the only way to get them. You see, each of the premade characters comes with their own individualized, unique Utility item. She has two points in Brawling, but only 3 Strength. Yuri has a bunch of unnecessary points in Strength for an Automatic Weapons user and Spence’s points are all over the place. Yuri does have a unique Background (Warmonger) that gives him +5% ranged damage, which is pretty good, but beyond that, these are mediocre characters. Are they built very well? No, they don’t even have quirks. I think Yuri and Spence are hands down the best starting characters in the game, and I’ll explain why.Īre their attributes allocated well? No, they are terrible. However, what I’m going to suggest is that you just pick the pre-made characters Yuri and Spence and go through the intro with those. That’s an alright strategy, and one I think you should definitely be aware of. That allows you to finish the tutorial at level 4, which means you then make level 4 characters at Ranger HQ instead of level 3 characters. The first is that you should make two characters with Bookworm (+5% Experience) and maximum Charisma (+30% Charisma) and all of the skills that have skill checks during the starting sequence. There are two schools of thought for what throwaway characters you should make for the intro. Which Wasteland 3 Starting Characters You Should Use for the Intro However, if you’re really trying to optimize your playthrough, it’s better to use throwaway characters for the intro and then make your real party when you get to Ranger HQ soon after. Now, this isn’t such a huge deal, because the only thing you really need to make it through the intro without losing out on any major missable content is level 1 first aid on one character. So if you’re going to make two characters that can save Jodie Bell (a companion), and hit all the other skill checks in the intro, those characters are going to be terrible later since they have a bunch of wasted skill points. It’s not optimal to spread multiple low level skills around on two characters. Getting the most out of this mission requires you to spread your points around into various different skills.Īn optimal party in Wasteland 3 will have 3, maybe 4 skills per character that each character can specialize in. The issue is that once you create your characters, you go through a short tutorial mission. Why You Shouldn’t Make Your Wasteland 3 Starting Characters in the Intro Obviously, everyone’s going to want to make their own characters right off the bat, but ultimately, if you’re a real min-maxer and you want the best possible start, that’s not the best option. How to Get the BEST Wasteland 3 Weapons Early At the beginning of the game, you’re presented with 5 different pairs of pre-made Wasteland 3 starting characters, as well as the option to make your own characters. If you’re playing Wasteland 3, the very first decision you have to make is which pair of characters to start with. Are you trying to figure out which Wasteland 3 starting characters are the best of the best? This is the guide for you.
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